Intrigue

Another of the four main stats and the primary stat used for the thieves guild, Intrigue is essentially how clever she is, with a high intrigue state she is more likely to notice things and some objects that would otherwise be hidden become visible.

"Intrigue determines Claire's overall strength in the shadowy arts of subversion. These include acts of stealth, thievery, eavesdropping, and so on. A highly Intriguing Claire could even become a skilled assassin...!"

Ways to increase: Uses:
 * Select option to reduce fire in intro(+1 Intrigue)
 * Lie to guard at refugee camp(+1 Intrigue)
 * Winkings mysteriously at Hapless Refugee(+1 Intrigue)
 * Lie to youth as to Maries fate(+1 Intrigue)
 * Force feeding Gilly potion after successful lunge(+1 Intrigue)
 * Telling Refugee Girl to steal to make ends meet (+1 intrigue)
 * Taking secret route into Hookton(+1 Intrigue)
 * Setting logs on fire outside pawnshop in Hookton(+1 Intrigue)
 * Lie to Zayana(+1 Intrigue)
 * Finding trapdoor in Herbalist Hut(2+Intrigue)
 * Learning lockpicking from thief(2+Intrigue)
 * Setting logs on fire outside Hookton(3+ intrigue & Flint)